[18+] Sexy Labyrinth
Sexy Labyrinth [18+] [In Development]
Created Jan 2021 for the Sex Games Jam.
This work contains depictions of penetrative sex, oral sex, nudity, violence, imprisonment, threats of bodily harm, being chased, chasing, including explicitly putting the player directly in these scenarios. Additional details are available below.
I have tried my best to provide a joyful sexual experience and adequate consent mechanisms with my limited resources but please be warned this is a online multiplayer game involving sex with real person so proceed accordingly.
Be the Hero or the Minotaur in this multiplayer arcade game set in the labyrinth. Find your way out or hunt the Hero in your labyrinth. And once you've caught them, maybe that's where the fun really starts.
|Pause scene / exit game||Escape Key|
Programming, Game Design, Art - Luna Fok
Game Design - Aleksander Pavlov
Font - forked from Cat Pentagram by Noe Charron
Line of sight code - Code Monkey
CONTENT WARNING - CONTINUED
In this multiplayer game, you play as either the Hero or the Minotaur in the myth of the labyrinth.
If you are the Hero you will have a limited, slightly claustrophobic view. Your view distance is short and you can't see the Minotaur until they're almost next to you. As the Hero you can fight back if the Minotaur tries to catch you but you have no means of defeating them.
By comparison, the Minotaur has an expanded view of the Labyrinth, can see the whole Labyrinth at the same time and can always see where the Hero is. The Minotaur also has their cock out during the game.
The Minotaur can catch the Hero, pin them down and try to overwhelm the Hero. If the option for sex is turned on, once the Minotaur overwhelms the the Hero both players will be prompted to fuck. If both players consent, the Minotaur and the Hero will continue and have penetrative sex, with the Minotaur's cock and the Hero bottoming (whether this is anal or vaginal is left up to the player's interpretation), until either player ends the scene.
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so it seems like there has been an update that came out a while ago but i don't know what it was. i'm assuming something technical since the game looks the same
Yeah, I just found a small networking bug I introduced a while back but didn’t catch until recently. False alarm :)
SOMONE JOIN ME
i know life is probably keeping you busy but it'd be cool if this got some more updates
Hey! I really appreciate the interest! I’ll come back to this eventually but right now I’m polishing my design and development skills elsewhere before I come back to this project (that I deeply love and care about). Think of this like my training arc :)
For some reason I can't play the game, be it in a browser or downloaded?
Hard to find a match but this game has a lot of potential - it's unique and would do great if more people worked on it. Could use a design overhaul in the future
anyone still play this?
Can you come back and update the game more?
maybe after you learn more in game design you can remake this but in 3d
i feel like having a list of lobbies rather than just random searching would help with finding games or maybe a number for active player count
anyone here to play?
Hey anyone wanna play?
anyone wanna play
anyone wants to play?
AGHVV JOIN ME
DFQQA if anyone wants to play.
MBCSR if anyone's up for topping
geegd if want to play
If anyone wanna play here i am!
Psd: This looks like a great game!
ROOM CODE: FPUDJ
KFSBQ if anyone wants to play right now? xD
anyone wanna play?
I already like this a lot. Here are some bugs that I've found, though I'm sure you're probably already aware of most of these.
- The Hero can leave the dungeon via the opening in the bottom. The Minotaur can follow, but their camera will not leave the dungeon.
- When you return to the lobby, both players default to readied.
- If player 2 readies and then leaves the lobby, the person joining in their place will appear as already readied on the host's screen only. This allows the host to start the game without this new player even pressing Ready on their end.
As for suggested features, I'd love to see a way to host and join public lobbies. It would also be nice to have a secondary objective for the Hero - even something as simple as collecting treasure as it appears throughout the map for a high score. It doesn't necessarily have to be a win condition, but something to work towards would make the chase more interesting. It also might make sense to add 'finishing' animations for the erotic scenes.
Hey! Thanks so much for taking a look at the game and leaving a comment. I really appreciate you bringing these bugs to my attention, particularly since the ready button issues have an impact on player safety. I’ve uploaded a new build (0.8.2) that should fix the ready button issues at least.
As for the other features you suggested, I’m currently taking a look at what a public lobby for this game could look like and whether it’s something I have the capacity (time/energy) to build in a safe and responsible manner.
Again, thank you so much for playing this game!